working closely with the assets, shading and lighting artists.If this sounds like you, please submit your cover letter and resume to Be sure to include “3D Modeling and Texture Artist” in the subject line. a strong understanding of real world materials is essential and must be demonstrated in the work on your reel.working knowledge of multi-pass rendering, lighting, match-moving and NURBS modeling.a traditional arts background with emphasis on photo-realistic character work and environments.ability to accurately evaluate scope and time requirements.proven 3D modeling expertise in both hard surface and organic matter. ![]() photo realistic texture painting and sculpting experience.experience using Maya, Mari, Z-Brush, substance painter, substance designer.a minimum of 3-5 years VFX experience working on feature films and/or television series.Use physically plausible lighting and rendering techniques.Apply procedural textures and shaders, working to establish look development in Katana successfully transition modeled (Maya) and texture (Mari, Substance) assets into look development (Katana) and handoff to lighting.Help facilitate and mentor model/lookdev artists to secure successful handoff to lighting. ![]()
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